Project Lead - Gameplay Designer - Developer - Artist - Writer
When I started this project about a decade ago my ambition was to learn how to create something quick and easy with a bunch of basic tools.
As time passed by however and as I put more and more of my personal time on this test-game, I realized I wanted to tell a story with elaborated characters, use the wide range of emotions we can experience when playing a game - and this includes so much more than just killing monsters or destroying things! I knew this project needed proper technical foundations and a real graphical identity to be up to this challenge.
So I made myself learn each aspect of narrative technique, the art of game-design and gain relevant skills in graphic design. Today my work is very much transversal, from level-designing to programming the events, I wear many hats as it is supposed to be when you create an indie game.
Game Artist - Pixel Animator - Web
I live between London and Paris, often travel around Japan and Hong Kong where I find new ideas for my fashion flash games \(●´ω`●)/. Tired of doing small projects only, I wanted to work on something with a real story and rich inner world. That's how I joined!
Amazing people that are helping out!
I'm a self-taught musician with ~13 years of experience. Being a part of the Koruldia team is an awesome experience for me because I get to fulfill my dream of composing for a story-driven RPG!
After falling in love with Final Fantasy 6 and its soundtrack, I was inspired to study composition and music theory, especially those of JRPG soundtracks. Most of my musical influence comes from the RPGs of the 90s and early 2000s, but simply mimicking the style wasn't satisfying enough. I spent many years refining my sound, so that it captures the true essence of classic JRPGs, but takes advantage of modern audio technology. I call this sound aesthetic “Neo-Retro”, and I think that it shares the same ideals as the “Pixel Impasto” style of Koruldia.